Einhander: A Shoot-Em-Up Classic from an Unlikely Source
In the 16-bit era, shoot-em-ups were enjoying their new found technological freedom. As technology stepped up, so too did the amount of enemy ships trying to blast you out of the air. Levels lengthened, enemies took on a wide variety, and bullets split the sky in various patterns. I was in heaven.
In the 32-bit era things went decidedly differently. Perhaps this was due to the continued decline of arcades and the inherent arcade nature of shmups. Polygonal hit boxes and the commonly low budgets for shmup developers (things that are still true today) clearly had an impact as well. Most great shoot-em-ups of the 16-bit days either went dormant, or stuck with the tried and true gameplay of their past iterations. New shoot-em-up franchises you say? Maybe in Japan, but even with the PSX being the money maker it was, publishers rarely cared to put in the comparatively minimal effort needed to bring them stateside.
Then Square stepped up to the plate by releasing Einhander in the US in 1998. Perhaps feeling cocky by the release of FFVII they were translating and releasing everything they could develop searching for their next big hit. Even things that were not RPGs were getting developed by Square, practically unheard of today.
Not only did Sony bring shmups into the polygon era, they nailed it on the first swing. Large bosses, huge variety of guns and strategy to using them, great music, amazing graphics. Any criteria you could use to judge whether a shmup is good or not (meaning don’t judge it on the story whatsoever) was impressive. I still go back and play this game when I want to blast hundreds of generic enemy ships into oblivion.
I, as I am wont to assume, believed that this was the beginning of an incredible series, rather than a one off experiment. Evenually other companies dragged shoot-em-ups new and old into today, but Square was so far ahead of the curve it is truly surprising that they didn’t capitalize on it. Square never saw fit to develop a sequel, nor any other shmup game ever since. Even worse, they are too lazy to let me download the originalon PSN, even though it is available on the Japanese PSN!
Oh Square-Enix, finding the dumbest ways to try and take my money while simultaneously finding other ways to keep me from throwing money at them.
A Small Realization about Final Fantasy
It has become tough to remember a time when I would have listed the Final Fantasy series at the top, alongside some of my favorite games.
I think it has more to do with me than anything Square-Enix did (and they did a lot) to drive me away as a die hard fan from the burgeoning polygonal heyday of Squaresoft.
I just don’t game at the efficiency I used to. I could skip homework to play FFVII for a dozens of dozens of hours, but I can’t skip actual work to drop the hundreds of hours necessary to completing the latest foray into mainline Final Fantasy (and its mainline spinoffs, damn Square-Enix for even making that a thing).
I like chunks of riveting, and dare I say, novel gameplay experiences. It has been a long time since “Over 70 hours of gameplay!” was a reason to buy a game for me.
As for what Final Fantasy did, how about got caught up in over-budget terrible-writing fests for a few years. Going Bankrupt. Needlessly pandering to fans while letting their in house artists fly into outerspace with ridiculous design choices and not letting someone competent handle those translations properly.
Wait a minute. This has happened over the entire history of Final Fantasy!
You know what Square, keep doing what you’re doing.
Maybe us generations of FF fans ain’t so different after all.
PS3 Dual Shock 3 and lazy controller design
Remember the original Xbox controller? Of course not, nobody remembers a thing about the first Xbox!
History lesson! The Xbox controller sucked. The Type S came out, it still had the same wonky button layout, but at least it was more ergonomically designed. Unfortunately Microsoft insisted on that giant meaningless X in the center (which still couldn’t burn the memory of the system in anyone’s mind).
Once the 360 came out, Microsoft *GASP* looked at the miscues of their hideous controllers, then redesigned it into the most form fitting standard controller of this console generation.
Now take Sony. They took the basic SNES design and added more buttons, as was the style at the time. Eventually they added the dual analogs back in 1997. Since then the controller has almost never changed! Fifteen years and three consoles with the same controller!
Worst of all, the tiny changes they did add only made the controller worse than the fifteen year old original!
Take the “triggers” for example. They are going the wrong way! Did Sony’s R&D not know what a trigger looks like?! The trigger is not curved out, its not even curved flat. The trigger curves in. They had to go out of their way to make the triggers less intuitive and more difficult to hold down.
Don’t even get me started about how the shape makes the DS3 perfectly built for one thing. That thing is constantly falling off of all the places I place it on. Slides off my desk, slides off the arm of my sofa. Man, and don’t even attept to place it on top of the PS3. This Dual Shock 3 just can’t stay still. Who’s controlling who?
Then there is the weight of this controller. Where is it? The controller is as delicate as they come. You could kill a person with the heft of a Nintendo or XBox controller, and return to your game with the controller still performing up to code.
I have had two DS3’s die on me in the three years I have had my PS3. I didn’t exactly treat them tenderly, but my other controllers survive heartily under my care. Hell, my PS1 Dual Shock still works. The second DS3 stopped working, because if you grip the right side too tight, the A button triggers.
I went so insane trying to figure that problem out that it could be its own lengthy article.
This is all just my opinion, and I obviously own a PS3, I’m not hating. Nintendo got the message with their Wii U Pro Controller. I just want an Xbox 360 controller on every system I play.
Don’t let all this make you think the Xbox 360 controller is so perfect though…
The Last Guardian
Where is it!?
I literally bought a PS3 for this game. I chose it over the 360 because this is the only PS3 exclusive game I actually want! Even to this day!
I want to play it!
I bought a PS3 to play it!
Let me play this gaaaame!
Why I can’t play House of the Dead Overkill Extended Cut
So House of the Dead: Overkill right? Amazing Wii game.
Know what would make it even better. If it was in HD, had some new levels, and maybe added a few more ‘fucks’ for good measure.
Oh also if it was fucking affordable!
To play the HD remake of House of the Dead Overkill I need the game. I need two Playstation Move controllers, and the Playstation Eye Camera.
Based on the cheapest prices I have ever seen these items, this still adds up to 100 bucks! All this just for one game. One I already own on the Nintendo Wii!
I really want HotD for PS3 but that price is just absurd!
Some folks might be thinking, “But the PS Move is an investment, you can play other games too!”
No. It is not an investment because HotD is literally the only game worth having a PS Move controller for! Everything Move compatible works just great with the standard controller. Anything Move specific I already played on the Wii five years ago.
So no HD HotD for me. Unless someone has $100 bucks to give me for this truly ignoble cause.