That thing is release schedules. Specifically, no one has been talking about how Nintendo will keep up with releases on two systems that require so much energy to develop for. Perhaps we are feeling it already as the Wii wimpers and the 3DS slowly ascends to prominence.
Once games began to come out for the 3DS there has been a very noticeable lack of first party games on the Wii. Though the beginning and end of hardware cycles are hard to quantify, it will be interesting to see how Nintendo handles so many expectations to deliver Nintendo quality content across two large scale platforms (the Wii U and the 3DS) with heavy development time and costs.
What I want to discuss is basically the ideas surrounding these questions.
- Can Nintendo create great experiences across two platforms that require such a large amount of resources to develop for?
- If so, how will they do it?