Tag Archive | questions

Something I haven’t seen anyone asking about Nintendo

That thing is release schedules. Specifically, no one has been talking about how Nintendo will keep up with releases on two systems that require so much energy to develop for. Perhaps we are feeling it already as the Wii wimpers and the 3DS slowly ascends to prominence.

Once games began to come out for the 3DS there has been a very noticeable lack of first party games on the Wii. Though the beginning and end of hardware cycles are hard to quantify, it will be interesting to see how Nintendo handles so many expectations to deliver Nintendo quality content across two large scale platforms (the Wii U and the 3DS) with heavy development time and costs.

What I want to discuss is basically the ideas surrounding these questions.

  • Can Nintendo create great experiences across two platforms that require such a large amount of resources to develop for?
  • If so, how will they do it?
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Complaining about: Uncharted

So there I am on an island no one knew about for centuries, in a place no man has set foot on in hundreds of years. I’m fighting a cunning group of thieves out to kill me and steal the treasure I came here to retrieve for probably more noble purposes I guess.

I am crafty enough to steal a Jet S- WaveRun- AHEM ‘personal water craft’ from the villains, and I set a course upriver. Unfortunately, the enemy knows I’m on the way. Suddenly they begin to toss dozens of barrels into the river. Oh no! They are full of oil, and explode violently!

This is the part where I pause the game and take a deep breath.

Hold on a minute now Uncharted.

Oil prices are in the range of a hundred bucks a barrel, and these henchmen are just tossing it into the river like it’s worthless. These guys wouldn’t need to steal such rare things if they were just more careful with how they use their money and supplies.

Did they really bring hundreds of drums of oil to just throw into a river when they got here? And if not, then what were they intended for? Because you sure as hell can’t use them for that when you are throwing them in the fucking ocean!

But before we can even worry about that, we have to ask the underlying question, how exactly did you get all that oil here? You can’t just pick up some oil drums from the local supply store, and fill them up at the uncharted gas station. These barrels had to be carried onto a boat, likely by the same henchmen that are chucking them out like expired food as we speak. If you factor in the cost, as well as the fact that a giant cargo ship docking anywhere and buying hundreds of barrels of oil and weapons, landing in any port anywhere not exactly being inconspicuous, I can only conclude that at the very least, these thieves need to hire an accountant.

Oh Uncharted, you had me going there for a moment, but you burst the reality of my experience like an exploding barrel blows up a personal watercraft.

How come

as video games try and appear more realistic, the unrealistic aspects stand out to a point of complete ridiculousness? Having to jet ski around exploding barrels in Uncharted or kill another scantily clad zombie in Dead Island takes me out of the game one hundred times more then anything in any Super Mario game.

Basically, If I have to stop and say, “What the H!? Why is that there?” rather than “What the H!? That is super awesome!” then I am not happy.